A-Frame VR Scene with Assets

  1. Start Events
  1. Add Cursor to Camera to see where Camera is pointed

                            <a-camera>

                                <a-cursor></a-cursor>

                                    </a-camera>

  1. startEvents: click;"
  2. Nothing to “click” with? Use gaze-based animation. Add to camera cursor: fuse="true" fuse-timeout="2000" to make it “click” if stared at for 2000 milliseconds (2 seconds).

<a-cursor fuse="true" fuse-timeout="2000">

  1. Assets
  1. Free : https://github.com/neutraltone/awesome-stock-resources
  2. For images, check out textures.com.
  3. For 360° images, search for equirectangular images on Flickr.
  4. For 3D models, check out:
  1. Sketchfab
  2. Clara.io
  3. Archive3D
  4. Sketchup’s 3D Warehouse
  5. TurboSquid
  1. For sounds, check out:
  2. Freesound.org
  3. Annual GDC Game Audio Bundles by Sonniss